AoeStats
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Arena

506688973Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 49m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
1222
+13
🇨🇴 Teutons · Colombia
1186
+14
🇨🇭 Bohemians · Switzerland
1165
-14
🇵🇹 Japanese · Portugal
1140
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,540 10:52 15:13 38:24 ⛏ Fast Castle
29 1,451 11:43 15:19 38:43 ⛏ Fast Castle
25 1,218 12:49 17:55 24:43 ◆ FC into Fast Imp
23 1,130 10:23 17:22 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,125 22,003 13,470 2,270 59,868 66,797
25,785 13,260 16,120 1,200 56,365 57,957
22,345 17,090 12,705 3,585 55,725 59,761
14,540 18,695 11,615 3,140 47,990 62,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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