AoeStats
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Arena

506674791Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 44m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
1226
+13
🇹🇷 Huns · Türkiye
1170
+15
🇦🇷 Turks · Argentina
1156
-14
🇦🇷 Armenians · Argentina
1143
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,302 11:35 16:48 20:46 ◆ FC into Fast Imp
27 1,201 11:18 15:09 42:19 ⛏ Fast Castle
26 1,181 10:18 22:15 —
17 747 11:06 16:10 37:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,930 14,630 10,260 1,635 48,455 56,744
15,560 12,778 7,735 1,890 37,963 40,001
15,700 11,781 8,625 330 36,436 36,974
16,295 10,920 2,840 3,545 33,600 35,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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