AoeStats
← IdliDosa

Black Forest

506667603Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 58m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Malians · India
1212
+14
🇨🇱 Britons · Chile
1196
+15
🇩🇪 Malians · Germany
1178
-15
🇩🇪 Bulgarians · Germany
1174
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,954 12:56 18:55 37:01 ⛏ Fish Boom FC
47 2,785 9:08 21:34 29:46 ⚔ M@A into Archers
37 2,205 12:04 16:26 34:51 ⛏ Fish Boom FC
37 2,151 10:15 20:26 39:11 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
33,940 26,112 16,630 4,475 81,157 85,497
34,755 25,158 14,340 3,290 77,543 80,218
18,890 28,390 10,710 1,595 59,585 66,617
11,805 22,431 15,880 3,645 53,761 62,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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