AoeStats
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Arena

506468112Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 75m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Georgians · Norway
1283
+13
🇳🇴 Malay · Norway
1253
+14
🇳🇴 Khitans · Norway
1143
+19
🇫🇷 Koreans · France
1246
-17
🇮🇳 Aztecs · India
1213
-15
🇳🇱 Slavs · Netherlands
1179
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 3,238 9:05 16:46 34:16 ⛏ Fast Castle
40 3,012 10:40 15:35 30:54 ⛏ Fast Castle
30 2,279 11:41 15:51 34:24 ⛏ Fast Castle
25 1,888 10:50 15:01 31:06 ⛏ Fast Castle
18 1,363 11:08 17:05 37:01 ⛏ Fast Castle
18 1,316 10:54 18:01 41:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,725 73,425 22,075 5,225 129,450 145,381
47,145 36,765 16,920 3,600 104,430 108,795
49,740 23,275 24,830 4,105 101,950 107,138
33,070 34,770 10,420 2,680 80,940 85,501
32,700 34,320 9,570 2,165 78,755 98,844
40,220 16,840 17,985 1,700 76,745 82,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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