AoeStats
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Highland

506448903Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 51m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1251
+14
🇹🇷 Burgundians · Türkiye
1192
+16
🇹🇷 Teutons · Türkiye
1161
+17
🇹🇷 Chinese · Türkiye
1117
+20
🇦🇷 Cumans · Argentina
1225
-18
🇮🇳 Spanish · India
1215
-18
🇷🇴 Celts · Romania
1179
-16
🇧🇷 Teutons · Brazil
1152
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,477 10:06 16:42 31:41 ⛏ Fast Castle
47 2,422 10:56 15:17 31:31 ⛏ Fast Castle
40 2,047 9:50 23:14 38:29 ◆ Fire Galleys FC
34 1,721 10:42 20:21 — ⚔ Scout Rush
33 1,685 11:09 16:27 31:43 ⛏ Fast Castle
32 1,638 10:14 23:14 28:57 ⛏ Fast Castle
31 1,568 11:03 18:13 31:47 ⛏ Fast Castle
25 1,261 11:21 19:31 38:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,135 17,965 22,230 2,360 89,690 95,085
28,080 15,973 18,840 1,700 64,593 69,402
30,470 14,645 18,170 940 64,225 79,879
27,675 16,058 14,535 2,615 60,883 63,276
19,535 24,158 11,820 4,960 60,473 67,893
21,050 17,777 9,435 3,000 51,262 66,745
17,445 18,038 2,620 2,425 40,528 50,305
10,940 14,707 5,605 2,515 33,767 36,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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