AoeStats
← GordonFriman681

Arabia

510429633Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 52m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
747
+12
🇦🇷 Bulgarians · Argentina
746
+12
🇦🇷 Khmer · Argentina
729
+13
🇨🇦 Vietnamese · Canada
676
-13
🇨🇦 Hindustanis · Canada
672
-12
🇧🇷 Franks · Brazil
644
-12
Player eAPM Actions Feudal Castle Imperial Opening
17 926 11:42 21:18 39:33 ⛏ Fast Castle
14 737 15:04 20:54 37:49 ⚔ FC into Archers
13 707 12:54 17:26 41:41 ⛏ Fast Castle
9 469 13:07 26:34 40:40 ⚔ Skirmisher Rush
9 495 11:50 18:29 — ⛏ Fast Castle
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,065 13,150 10,640 3,160 49,015 58,186
22,195 10,085 9,020 2,810 44,110 47,961
18,250 8,095 8,015 2,250 36,610 47,374
16,600 9,779 4,645 1,960 32,984 32,959
10,495 5,455 4,735 2,050 22,735 40,003
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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