AoeStats
← GordonFriman681

Oasis

510019099Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 64m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
734
+12
🇦🇷 Georgians · Argentina
716
+13
🇦🇷 Poles · Argentina
673
+16
🇺🇸 Sicilians · United States
672
-14
🇺🇸 Sicilians · United States
653
-14
🇺🇸 Sicilians · United States
629
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,165 10:40 36:16 50:14 ⚔ Tower Rush
17 1,112 14:18 36:23 58:03 ⚔ Towers FC
17 1,097 12:21 21:54 57:18 ⚔ Scouts into Archers
16 1,035 12:27 27:13 58:36 ⚔ Scouts into Archers
14 874 13:01 17:58 41:20 ⛏ Fast Castle
12 797 13:24 21:35 45:08 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,625 18,300 14,590 2,410 56,925 88,204
16,140 12,000 8,460 1,380 37,980 40,596
12,375 17,121 5,645 1,050 36,191 44,978
16,630 8,375 6,015 3,500 34,520 37,494
10,075 12,719 6,130 3,575 32,499 33,659
12,270 9,495 4,535 3,110 29,410 33,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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