AoeStats
← GordonFriman681

Black Forest

510016291Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 24m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
721
+13
🇦🇷 Celts · Argentina
702
+14
🇦🇷 Poles · Argentina
657
+16
🇨🇴 Franks · Colombia
693
-17
🇦🇷 Britons · Argentina
681
-15
🇲🇽 Khmer · Mexico
579
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 466 11:56 — — ⚔ Archer Rush
17 405 13:04 19:43 — ⛏ Fast Castle
14 342 14:15 19:31 — ⛏ Fast Castle
13 320 14:33 — — ⚔ Scout Rush
12 278 18:04 — —
10 234 13:24 23:41 —

Resources

Player Food Wood Gold Stone Spent Collected
4,500 3,315 975 125 8,915 10,903
4,425 2,875 555 100 7,955 8,773
4,000 3,010 550 100 7,660 8,224
4,315 2,603 350 0 7,268 8,254
2,950 1,767 325 685 5,727 6,955
2,050 2,600 0 215 4,865 7,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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