AoeStats
← GordonFriman681

Fortress

509539100Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 73m 6s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
705
+16
🇦🇷 Malians · Argentina
705
+16
🇺🇸 Wei · United States
691
+16
🇦🇷 Britons · Argentina
727
-18
🇦🇷 Franks · Argentina
705
-16
🇦🇷 Hindustanis · Argentina
656
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,665 10:37 16:53 60:50 ⚔ Scout Rush
25 1,836 6:26 16:36 37:49 ⛏ Fast Castle
23 1,681 7:34 14:30 32:15 ⛏ Fast Castle
19 1,360 10:55 17:23 35:08 ⛏ Fast Castle
16 1,148 9:50 14:18 31:24 ⛏ Fast Castle
14 1,056 8:16 15:45 39:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,670 28,000 21,370 3,090 97,130 105,053
22,325 31,835 20,135 5,000 79,295 107,328
26,340 16,910 28,585 815 72,650 75,358
30,170 19,250 20,360 2,230 72,010 99,350
17,390 28,953 13,860 3,760 63,963 70,195
20,035 14,825 8,090 2,590 45,540 51,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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