AoeStats
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Arena

510228661Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 35m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1142
+12
🇺🇸 Poles · United States
1141
+13
🇧🇷 Persians · Brazil
1092
-14
🇧🇷 Bohemians · Brazil
1036
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,618 9:17 15:18 — ⛏ Fast Castle
40 1,425 10:53 16:01 — ⛏ Fast Castle
38 1,375 9:16 15:28 — ⛏ Fast Castle
25 898 10:23 18:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,430 9,025 5,030 850 25,335 27,346
11,370 6,162 4,305 2,800 24,637 26,592
11,285 8,310 1,540 985 22,120 28,595
9,280 7,930 2,155 1,660 21,025 23,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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