AoeStats
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Arena

504805557Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 54m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
858
+15
🇹🇷 Turks · Türkiye
857
+15
🇫🇷 Spanish · France
862
-15
🇳🇱 Cumans · Netherlands
823
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,821 11:03 22:09 43:08 ⛏ Fast Castle
22 1,198 11:00 16:24 36:41 ⛏ Fast Castle
17 937 11:46 19:30 36:30 ⛏ Fast Castle
12 669 12:02 20:43 37:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,870 13,205 12,420 2,150 51,645 71,114
21,200 17,550 10,210 2,500 51,460 69,322
16,205 18,956 5,360 1,280 41,801 47,670
12,600 7,800 8,660 3,540 32,600 36,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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