AoeStats
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Arena

504800601Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 30m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Portuguese · Italy
864
+16
🇮🇹 Teutons · Italy
862
+17
🇹🇷 Franks · Türkiye
874
-16
🇹🇷 Turks · Türkiye
874
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 636 10:30 17:57 — ⛏ Fast Castle
16 479 9:23 16:10 — ⛏ Fast Castle
13 388 14:44 20:19 — ⛏ Fast Castle
8 253 13:08 22:17 —

Resources

Player Food Wood Gold Stone Spent Collected
7,880 5,090 3,820 210 17,000 19,999
8,020 4,995 1,695 755 15,465 16,993
4,150 4,300 2,700 1,300 12,450 13,512
3,740 2,005 200 930 6,875 8,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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