AoeStats
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MegaRandom

504790710Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 59m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Romans · Guatemala
871
+17
🇨🇿 Japanese · Czechia
846
+19
🇹🇷 Franks · Türkiye
892
-18
🇹🇷 Turks · Türkiye
892
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 1,155 14:14 23:50 44:38 ⚔ Archer Rush
17 1,030 12:02 25:42 58:39 ⚔ M@A FC
15 862 11:59 19:41 41:37 ⛏ Fast Castle
9 528 13:25 45:00 — ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,840 15,910 11,145 3,550 60,445 70,999
22,030 16,836 15,550 3,385 57,801 64,462
15,210 10,875 5,985 1,500 33,570 37,593
6,325 4,135 1,335 450 12,245 16,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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