AoeStats
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Nomad

504760658Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 41m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
934
+14
🇫🇮 Saracens · Finland
912
+16
🇹🇷 Vietnamese · Türkiye
894
-15
🇹🇷 Turks · Türkiye
894
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 865 18:15 23:52 40:33 ⛏ Fish Boom FC
17 728 13:46 29:47 35:11 ⛏ Fish Boom FC
15 626 16:52 27:01 — ⚔ Archer Rush
10 413 18:51 35:13 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
13,135 6,733 5,005 1,195 26,068 29,331
7,040 7,270 4,000 2,305 20,615 21,224
6,025 7,929 2,505 1,105 17,564 18,215
4,065 3,935 555 1,145 9,700 11,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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