AoeStats
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Nomad

507849925Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 52m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Lithuanians · South Korea
904
+13
🇺🇸 Persians · United States
849
+17
🇹🇷 Japanese · Türkiye
845
-15
🇹🇷 Koreans · Türkiye
844
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,142 14:31 26:18 42:18 ⛏ Fish Boom
18 964 16:49 25:34 39:04 ⚔ Skirmisher Rush
13 675 15:03 25:49 46:21
10 540 17:23 25:24 40:42 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,570 16,608 11,835 4,450 60,463 85,422
19,770 15,110 10,930 4,150 49,960 57,753
17,615 7,325 9,120 2,860 36,920 38,624
7,800 11,929 4,610 1,600 25,939 28,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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