AoeStats
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MegaRandom

507841446Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 73m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
876
+15
🇨🇭 Georgians · Switzerland
817
+19
🇹🇷 Maya · Türkiye
862
-17
🇹🇷 Koreans · Türkiye
861
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 2,253 9:38 14:39 40:17 ⛏ Fast Castle
18 1,305 11:04 21:38 36:49 ⚔ Fish Boom into Scouts
17 1,218 10:34 25:55 48:59 ⚔ Archer Rush
17 1,219 11:48 23:25 31:29

Resources

Player Food Wood Gold Stone Spent Collected
52,465 31,650 14,020 1,700 99,835 99,862
9,995 48,317 16,105 4,095 78,512 79,845
23,535 24,456 12,680 2,920 63,591 67,148
8,400 15,150 18,095 2,150 43,795 45,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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