AoeStats
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Arena

505117016Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 46m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
868
+11
🇹🇷 Koreans · Türkiye
868
+11
🇹🇷 Japanese · Türkiye
774
-11
🇹🇷 Turks · Türkiye
760
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 860 11:53 23:43 35:46 ⛏ Fast Castle
15 698 10:19 21:19 32:52 ⛏ Fast Castle
13 595 12:07 21:19 33:05 ⛏ Fast Castle
9 427 12:46 24:17 38:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,575 31,015 11,985 2,770 56,345 67,149
18,335 12,155 7,170 1,690 39,350 42,518
18,895 8,875 8,770 2,700 39,240 52,720
13,960 10,540 8,060 2,800 35,360 35,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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