AoeStats
← Tanana

Pilgrims

509407652Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 27m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
1331
+17
🇹🇼 Dravidians · Taiwan
1326
+17
🇦🇷 Italians · Argentina
1310
+18
🇸🇪 Slavs · Sweden
1310
+18
🇩🇪 Armenians · Germany
1387
-19
🇩🇪 Franks · Germany
1341
-17
🇩🇪 Persians · Germany
1341
-17
🇩🇪 Koreans · Germany
1339
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 1,600 11:43 16:29 — ⛏ Fish Boom into Fire Galleys FC
39 1,097 13:01 18:09 — ⛏ Fish Boom FC
39 1,081 11:47 17:06 27:31 ⛏ Fish Boom FC into Fast Imp
36 997 11:30 15:19 — ⛏ Fish Boom FC into Fire Galleys into Galleys
31 874 11:46 15:56 — ⚔ Fish Boom into Drush FC
25 710 10:42 14:19 — ⛏ Fish Boom FC
24 670 12:42 17:15 — ⛏ Fish Boom FC
15 430 12:29 17:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,590 10,110 4,320 315 23,335 24,365
4,915 12,585 2,880 200 20,580 22,539
6,800 8,640 2,930 300 18,670 19,029
5,500 9,587 1,760 850 17,697 20,119
4,400 6,342 1,685 1,450 13,877 13,694
4,260 4,739 820 1,325 11,144 11,353
4,260 3,756 1,035 325 9,376 10,140
3,900 4,020 1,060 200 9,180 10,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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