AoeStats
← Tanana

Pilgrims

507318352Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 63m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1489
+10
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1451
+11
🇫🇷 Huns · France
1396
+14
🇦🇹 Berbers · Austria
1385
+15
🇩🇪 Armenians · Germany
1396
-14
🇩🇪 Ethiopians · Germany
1330
-12
🇩🇪 Persians · Germany
1330
-12
🇩🇪 Koreans · Germany
1328
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,655 13:02 18:04 43:01 ⛏ Fish Boom into Fire Galleys FC
37 2,335 10:16 20:35 48:22 ⛏ Fish Boom into Galleys into Fire Galleys FC
33 2,103 10:35 14:36 43:01 ⛏ Fish Boom FC
32 2,070 14:45 20:41 40:41 ⛏ Fish Boom FC
31 1,976 11:17 21:12 38:46 ⛏ Fish Boom into Galleys FC
31 1,970 10:17 13:50 40:56 ⛏ Fish Boom FC into Fire Galleys into Galleys
31 1,991 11:10 18:31 35:37 ⛏ Fast Castle
18 1,142 11:42 16:25 38:06 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,555 37,755 21,685 3,200 87,195 98,080
31,860 37,038 13,000 2,350 84,248 88,584
23,670 40,325 17,915 1,600 83,510 98,014
19,135 41,414 17,520 4,230 82,299 97,485
30,675 33,685 15,480 2,450 82,290 88,310
30,815 27,439 15,550 1,355 75,159 82,616
39,890 15,100 12,775 950 68,715 71,335
10,475 18,418 11,865 1,230 41,988 54,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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