AoeStats
← Tanana

Pilgrims

507311633Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 28m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
1334
+17
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1294
+18
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1277
+19
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1275
+19
🇩🇪 Armenians · Germany
1399
-19
🇩🇪 Ethiopians · Germany
1329
-18
🇩🇪 Persians · Germany
1329
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🇩🇪 Koreans · Germany
1327
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 1,167 10:27 20:17 — ⛏ Fish Boom
40 1,120 13:14 17:55 — ⛏ Fish Boom into Fire Galleys into Galleys FC
36 1,008 12:57 16:43 — ⛏ Fish Boom FC
31 866 11:33 21:41 — ⚔ Fish Boom into Towers FC
30 847 10:43 14:20 — ⛏ Fish Boom FC into Galleys into Fire Galleys
29 813 12:10 15:47 — ⛏ Fish Boom FC
20 551 12:34 16:55 — ⛏ Fish Boom FC
19 541 9:46 20:11 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,365 8,671 2,405 200 16,641 16,243
4,515 9,040 2,605 200 16,360 16,607
6,850 6,384 2,130 225 15,589 14,953
7,110 6,061 2,145 200 15,516 16,215
4,525 6,914 3,570 225 15,234 15,414
5,075 5,968 1,245 1,050 13,338 13,315
4,315 5,265 2,575 375 12,530 12,953
5,225 4,345 1,550 300 11,420 11,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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