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African Clearing

506892015Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 55m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1395
+12
🇩🇪 Persians · Germany
1328
+15
🇩🇪 Vietnamese · Germany
1327
+15
🇩🇪 Magyars · Germany
1324
+15
🇺🇸 Vietnamese · United States
1336
-15
🇨🇭 Chinese · Switzerland
1320
-15
🇮🇳 Bulgarians · India
1289
-14
🇩🇪 Koreans · Germany
1264
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,661 12:52 24:04 43:44 ⚔ Scout Rush
40 2,207 11:31 23:47 42:02 ⚔ Scout Rush
31 1,722 12:43 15:59 35:18 ⛏ Fast Castle
31 1,709 12:14 23:23 42:08 ⚔ Scout Rush
27 1,479 15:38 20:31 44:18 ⛏ Fast Castle
25 1,363 13:36 17:48 46:24 ⛏ Fast Castle
22 1,213 13:20 16:54 38:32 ⛏ Fast Castle
18 988 14:08 17:57 44:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,180 23,385 10,750 3,770 60,085 67,256
31,100 13,264 11,870 3,125 59,359 59,556
23,155 19,406 12,005 3,650 58,216 69,352
15,045 20,466 13,100 3,650 52,261 55,343
22,605 20,675 7,195 1,750 52,225 55,764
13,175 24,857 8,375 4,305 50,712 58,899
14,915 21,252 9,790 2,125 48,082 52,684
8,725 10,916 5,590 2,510 27,741 29,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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