AoeStats
← Tanana

Socotra

504062442Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 9m 18s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1330
+17
🇺🇦 Sicilians · Ukraine
1315
+17
🇸🇪 Maya · Sweden
1310
+17
1291
+18
🇩🇪 Berbers · Germany
1360
-18
🇩🇪 Ethiopians · Germany
1341
-17
🇩🇪 Magyars · Germany
1341
-17
🇩🇪 Muisca · Germany
1336
-17
Player eAPM Actions Feudal Castle Imperial Opening
65 608 — — —
61 568 — — —
59 548 9:01 — —
54 499 — — —
52 488 — — — ⚔ Drush
50 466 — — —
39 364 — — —
31 285 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 750 50 0 2,300 2,907
1,300 640 100 0 2,040 2,224
1,300 583 50 100 2,033 2,118
1,100 628 50 0 1,778 1,785
1,250 500 0 0 1,750 1,872
1,200 425 50 0 1,675 1,934
1,150 425 50 0 1,625 1,891
950 250 0 0 1,200 2,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.