AoeStats
← Tanana

African Clearing

504060506Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 5m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
1357
+16
🇺🇸 Mongols · United States
1280
+20
1276
+20
🇨🇳 Spanish · China
1247
+21
🇩🇪 Byzantines · Germany
1380
-20
🇩🇪 Vietnamese · Germany
1360
-19
🇩🇪 Persians · Germany
1360
-19
🇩🇪 Mapuche · Germany
1355
-19
Player eAPM Actions Feudal Castle Imperial Opening
46 243 — — —
46 240 — — —
42 221 — — —
33 171 — — —
33 171 — — —
32 170 — — —
25 129 — — —
19 102 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 350 50 100 1,050 418
500 375 50 100 1,025 338
450 399 50 100 999 345
450 375 50 100 975 390
450 425 0 100 975 264
300 425 0 100 825 142
300 350 50 100 800 165
300 300 0 100 700 141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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