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African Clearing

504055020Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 41m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1368
+12
🇩🇪 Vietnamese · Germany
1347
+13
🇩🇪 Persians · Germany
1347
+13
🇩🇪 Mapuche · Germany
1342
+13
🇺🇸 Mongols · United States
1311
-13
1289
-13
🇨🇳 Burgundians · China
1276
-13
🇱🇹 Britons · Lithuania
1268
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 2,685 12:42 23:25 — ⚔ Scout Rush
38 1,602 10:54 28:07 — ⚔ Towers FC
33 1,389 12:32 28:40 — ⚔ Scout Rush
31 1,310 13:19 26:04 — ⚔ Archer Rush
28 1,180 12:39 16:03 36:57 ⛏ Fast Castle
28 1,179 12:53 16:39 38:55 ⛏ Fast Castle
20 820 15:04 18:39 — ⛏ Fast Castle
16 660 13:50 18:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,135 12,716 6,250 1,360 33,461 33,895
15,825 8,735 5,005 1,700 31,265 32,596
9,590 9,965 7,435 280 27,270 28,835
13,760 8,122 1,720 1,305 24,907 30,208
8,075 9,675 6,180 200 24,130 27,303
11,950 7,946 2,670 625 23,191 23,503
6,020 6,601 2,015 1,060 15,696 17,362
7,320 3,175 1,325 950 12,770 14,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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