AoeStats
← Tanana

Coastal Forest

503202664Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 60m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1363
+11
🇩🇪 Ethiopians · Germany
1334
+13
🇩🇪 Magyars · Germany
1334
+13
🇩🇪 Koreans · Germany
1329
+13
🇩🇪 Byzantines · Germany
1330
-16
🇲🇩 Teutons · Moldova
1261
-12
🇨🇭 Persians · Switzerland
1230
-11
🇪🇸 Japanese · Spain
1223
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 3,653 9:23 22:25 43:24 ⚔ Skirmisher Rush
53 3,207 10:32 14:19 35:37 ⛏ Fast Castle
40 2,414 9:07 23:46 38:31 ⚔ Archer Rush
36 2,180 8:41 24:11 40:09 ⚔ Scout Rush
35 2,133 9:49 14:15 33:50 ⛏ Fast Castle
28 1,672 9:00 21:10 55:49 ⚔ Scout Rush
25 1,494 11:29 21:41 39:24 ⚔ Towers FC
20 1,174 11:01 17:52 36:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,600 38,931 8,705 1,205 83,441 94,127
21,370 36,214 21,065 3,775 82,424 104,468
33,735 16,025 24,760 2,650 77,170 83,694
36,230 13,902 17,900 910 68,942 72,516
17,105 25,043 19,035 2,950 64,133 86,346
21,010 15,630 6,080 1,550 44,270 46,283
11,975 19,672 12,245 130 44,022 52,690
14,430 15,377 4,310 9,025 43,142 43,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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