AoeStats
← Tanana

Coastal Forest

503191062Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 4m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
1349
+17
🇪🇸 Spanish · Spain
1319
+18
🇪🇸 Burmese · Spain
1319
+18
🇺🇸 Japanese · United States
1234
+22
🇩🇪 Berbers · Germany
1401
-20
🇩🇪 Ethiopians · Germany
1366
-19
🇩🇪 Magyars · Germany
1366
-19
🇩🇪 Koreans · Germany
1361
-19
Player eAPM Actions Feudal Castle Imperial Opening
84 342 — — —
62 250 — — —
52 211 — — —
51 209 — — —
42 171 — — —
33 135 — — —
22 91 — — —
20 80 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 150 50 0 850 673
600 100 50 0 750 621
500 150 0 0 650 595
500 125 0 0 625 532
500 125 0 0 625 636
350 125 0 0 475 494
350 125 0 0 475 445
250 25 0 0 275 384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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