AoeStats
← Tanana

Nomad

503175139Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 60m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1370
+18
🇩🇪 Vietnamese · Germany
1331
+20
🇩🇪 Persians · Germany
1331
+20
🇩🇪 Koreans · Germany
1326
+20
🇨🇳 Japanese · China
1452
-21
🇺🇸 Magyars · United States
1407
-19
🇲🇾 Gurjaras · Malaysia
1402
-19
🇨🇳 Mongols · China
1385
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 2,001 12:56 16:35 35:33 ⛏ Fish Boom FC
32 1,905 16:07 20:00 32:40 ⛏ Fish Boom FC
32 1,942 12:17 16:38 38:03 ⛏ Fish Boom FC
31 1,863 12:57 16:35 34:12 ⛏ Fish Boom FC
25 1,525 14:12 23:58 36:31 ⛏ Fish Boom into Galleys FC
23 1,401 13:24 18:02 33:39 ⛏ Fish Boom FC
19 1,146 15:51 20:38 29:26 ⛏ Fish Boom FC
14 845 15:16 19:15 54:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,025 16,190 35,335 5,600 99,150 115,124
26,485 39,315 24,455 6,465 96,720 100,962
26,420 17,535 21,665 4,750 70,370 70,577
33,230 15,758 15,375 4,875 69,238 71,589
21,985 30,606 12,730 3,095 68,416 74,040
20,210 23,376 13,235 4,065 60,886 64,288
14,520 20,304 8,280 3,130 46,234 49,691
10,395 10,653 4,375 3,065 28,488 30,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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