AoeStats
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Black Forest

510074969Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 51m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
492
+13
🇹🇷 Cumans · Türkiye
492
+13
🇦🇺 Britons · Australia
434
-13
🇦🇺 Shu · Australia
433
-13
Player eAPM Actions Feudal Castle Imperial Opening
13 664 15:57 30:39 41:04 ⚔ Drush
12 610 15:16 30:58 — ⛏ Fish Boom FC
12 643 13:09 24:35 34:11 ⛏ Fast Castle
10 516 10:49 25:03 34:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,830 18,050 13,615 1,400 55,895 74,679
18,255 11,425 9,905 2,050 41,635 57,726
12,150 6,213 6,345 1,300 26,008 30,418
8,285 9,352 3,805 920 22,362 26,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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