AoeStats
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Black Forest

510069886Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 52m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇭 Italians · Philippines
524
+12
🇵🇭 Spanish · Philippines
521
+13
🇦🇺 Britons · Australia
447
-13
🇦🇺 Shu · Australia
445
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,240 12:26 26:13 49:54 ⚔ M@A FC
25 1,325 11:12 25:16 36:53 ⚔ Scout Rush
16 857 13:45 36:57 —
11 573 17:39 29:59 50:29

Resources

Player Food Wood Gold Stone Spent Collected
13,125 9,319 9,310 2,900 34,654 41,396
10,680 6,571 7,915 1,400 26,566 31,804
9,660 8,267 3,815 755 22,497 25,083
7,590 5,152 3,005 695 16,442 16,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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