AoeStats
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Oasis

509854089Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 56m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
627
+6
🇹🇷 Lithuanians · Türkiye
622
+7
🇦🇺 Bulgarians · Australia
388
-7
🇦🇺 Shu · Australia
385
-6
Player eAPM Actions Feudal Castle Imperial Opening
23 1,313 12:57 23:36 38:44 ⛏ Fast Castle
16 917 12:18 23:58 42:02
14 773 14:49 35:17 —
13 713 11:05 22:46 43:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,460 15,275 14,995 3,185 58,915 69,832
21,810 19,675 10,915 2,340 54,740 59,747
7,110 6,094 6,755 1,300 21,259 26,245
9,945 7,543 3,055 100 20,643 21,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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