AoeStats
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Lombardia

509832617Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 75m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Gurjaras · Australia
465
+14
🇳🇱 Turks · Netherlands
449
+14
🇦🇺 Goths · Australia
416
-14
🇦🇺 Khmer · Australia
412
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,469 12:02 23:07 44:31 ⛏ Fast Castle
18 1,354 11:05 26:04 48:14 ⛏ Fast Castle
16 1,199 11:02 29:35 45:58 ⚔ Archer Rush
13 977 13:38 24:18 37:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,290 16,229 20,110 2,250 69,879 88,492
32,700 12,996 17,165 2,050 64,911 66,445
13,795 21,755 18,700 1,940 56,190 86,322
15,460 9,284 11,890 1,950 38,584 38,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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