AoeStats
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Lombardia

509825298Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 69m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Goths · Australia
397
+19
🇦🇺 Khmer · Australia
393
+19
🇺🇸 Persians · United States
561
-23
🇮🇳 Britons · India
361
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,974 16:21 26:28 37:48 ⛏ Fast Castle
17 1,172 13:51 24:22 42:49 ⚔ FC into Scouts
13 930 10:45 26:28 52:58 ⛏ Fast Castle
7 488 13:08 24:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,470 10,260 14,425 1,415 55,570 61,967
12,385 10,640 9,350 2,820 35,195 45,369
14,880 5,040 7,605 1,300 28,825 34,695
5,375 4,380 475 780 11,010 14,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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