AoeStats
← E-d-d-i-e91G

MegaRandom

509602921Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 84m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
589
+10
🇷🇺 Slavs · Russia
419
+17
🇦🇺 Goths · Australia
456
-14
🇦🇺 Tupi · Australia
438
-13
Player eAPM Actions Feudal Castle Imperial Opening
15 1,253 10:43 25:08 57:59 ⚔ Drush
11 962 14:29 23:29 46:56 ⚔ M@A Rush
6 540 10:47 29:01 57:00 ⚔ Skirmisher Rush
3 255 12:37 — —

Resources

Player Food Wood Gold Stone Spent Collected
39,120 21,913 18,625 5,835 85,493 143,979
14,740 14,071 12,595 300 41,706 41,551
8,290 6,165 2,405 1,525 18,385 21,929
2,775 1,325 420 0 4,520 5,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.