AoeStats
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Pilgrims

509581375Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 82m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
599
+11
🇲🇽 Sicilians · Mexico
400
+19
🇦🇺 Goths · Australia
484
-15
🇦🇺 Wu · Australia
466
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 1,459 11:26 37:59 53:08 ⚔ Fish Boom into Fire Galleys into Towers
17 1,405 12:42 34:42 — ⛏ Fish Boom into Fire Galleys FC
15 1,226 13:49 26:37 40:23 ⛏ Fish Boom into Fire Galleys FC
7 608 10:59 38:55 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,340 30,720 18,065 2,200 63,325 93,721
20,395 18,450 13,455 2,275 54,575 64,975
12,915 23,024 10,620 750 47,309 46,504
8,380 9,575 4,345 1,625 23,925 23,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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