AoeStats
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Pilgrims

509564498Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 47m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
458
+20
🇦🇺 Wu · Australia
437
+21
🇧🇷 Wei · Brazil
560
-21
🇩🇪 Wu · Germany
528
-20
Player eAPM Actions Feudal Castle Imperial Opening
14 655 32:03 47:16 — ⚔ Drush into Fish Boom into Scouts
14 647 12:11 42:20 — ⚔ Fish Boom into M@A into Skirms
7 337 19:08 31:28 — ⚔ Fish Boom into Drush FC
5 263 14:29 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,605 5,099 1,545 200 15,449 17,071
6,720 5,800 985 225 13,730 24,234
4,925 3,535 1,895 200 10,555 11,782
3,365 2,425 405 100 6,295 7,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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