AoeStats
← E-d-d-i-e91G

Pilgrims

509555092Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 82m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
624
+9
🇮🇹 Cumans · Italy
568
+11
🇦🇺 Celts · Australia
468
-10
🇦🇺 Slavs · Australia
447
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 1,986 12:35 27:57 39:50 ⛏ Fish Boom
13 1,076 15:15 24:10 54:50 ⛏ Fish Boom into Fire Galleys FC
11 945 13:32 36:31 48:56 ⛏ Fish Boom into Fire Galleys
8 664 15:00 26:35 45:43 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,855 21,067 14,785 5,210 61,917 93,928
16,260 18,780 9,920 2,900 47,860 74,897
14,810 16,253 8,880 1,050 40,993 42,665
15,030 13,727 9,115 2,650 40,522 50,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.