AoeStats
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Black Forest

509340830Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 154m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Koreans · Australia
441
+15
🇦🇺 Vietnamese · Australia
419
+16
🇿🇦 Magyars · South Africa
444
-16
🇿🇦 Mongols · South Africa
401
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 5,264 10:54 26:57 36:02 ⛏ Fish Boom
19 3,002 13:42 29:19 45:17 ⛏ Fish Boom FC
10 1,567 19:39 27:58 40:08 ⚔ FC into Skirms into Archers
9 1,439 13:21 31:46 46:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,575 62,851 47,400 9,500 152,326 155,550
45,560 40,928 32,720 3,430 122,638 129,477
18,030 39,757 33,015 2,445 93,247 127,526
13,790 13,353 6,100 2,350 35,593 37,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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