AoeStats
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Nomad

509310142Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 76m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bulgarians · Australia
432
+19
🇦🇺 Wu · Australia
409
+20
🇺🇸 Chinese · United States
532
-21
🇲🇽 Lithuanians · Mexico
452
-18
Player eAPM Actions Feudal Castle Imperial Opening
19 1,425 13:42 37:24 — ⚔ Drush
11 836 16:12 24:54 72:57 ⚔ Fish Boom FC into Scouts
11 824 21:06 31:11 42:50 ⛏ Fish Boom
5 412 22:34 28:39 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
21,320 9,831 9,545 975 41,671 43,969
9,555 11,775 7,965 1,700 30,995 49,120
13,380 8,595 3,605 3,450 29,030 29,714
4,750 7,915 610 850 14,125 15,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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