AoeStats
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Lombardia

509294777Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 106m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Poles · Bulgaria
483
+13
🇷🇺 Saracens · Russia
468
+14
🇦🇺 Celts · Australia
429
-14
🇦🇺 Cumans · Australia
405
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,921 12:42 30:31 47:43 ⚔ Drush
16 1,726 12:54 22:33 39:17 ⛏ Fast Castle
12 1,256 15:50 32:56 43:10 ⛏ Fast Castle
10 1,042 12:43 26:10 41:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,520 25,950 20,950 4,520 108,940 152,761
37,510 25,379 22,050 850 85,789 87,061
24,330 32,908 22,985 3,450 83,673 103,005
30,070 16,085 23,580 2,800 72,535 97,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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