AoeStats
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Black Forest

509293666Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 5m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
412
+17
🇦🇺 Cumans · Australia
387
+18
🇹🇼 Magyars · Taiwan
462
-18
🇿🇦 Bohemians · South Africa
415
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 96 — — —
15 81 — — —
12 68 — — —
3 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 121 50 0 871 696
400 153 0 0 553 425
250 185 0 0 435 477
200 50 0 0 250 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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