AoeStats
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Lombardia

509287086Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 51m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
640
+7
🇲🇽 Goths · Mexico
550
+10
🇦🇺 Khmer · Australia
421
-9
🇦🇺 Cumans · Australia
395
-8
Player eAPM Actions Feudal Castle Imperial Opening
42 2,155 13:34 27:06 43:05
26 1,334 12:56 27:18 43:45 ⚔ Archer Rush
15 758 11:43 42:02 — ⚔ Drush
8 405 12:12 30:45 47:39

Resources

Player Food Wood Gold Stone Spent Collected
12,670 12,019 8,895 2,740 36,324 44,417
12,040 14,910 3,600 1,410 31,960 37,015
10,260 5,376 3,275 125 19,036 18,760
7,085 5,401 2,475 1,950 16,911 21,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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