AoeStats
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Fortress

509281245Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 50m 16s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
495
+13
🇺🇸 Bulgarians · United States
407
+16
🇦🇺 Bohemians · Australia
436
-15
🇦🇺 Tupi · Australia
409
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 978 6:24 28:40 — ⚔ M@A Rush
11 552 7:13 19:11 27:01 ⛏ Fast Castle
11 531 10:05 18:46 33:14 ⛏ Fast Castle
6 320 7:18 26:27 42:56

Resources

Player Food Wood Gold Stone Spent Collected
13,655 12,500 10,340 4,350 40,845 53,913
18,265 5,525 13,210 2,200 39,200 39,632
13,335 10,155 8,060 45 31,595 33,089
6,250 7,444 3,860 100 17,654 21,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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