AoeStats
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Nomad

509274747Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 48m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bohemians · Australia
411
+25
🇦🇺 Khitans · Australia
382
+27
🇦🇷 Celts · Argentina
634
-50
634
-50
Player eAPM Actions Feudal Castle Imperial Opening
26 1,259 13:57 26:40 44:36 ⚔ Scout Rush
15 726 14:30 31:32 47:24 ⚔ Fish Boom into Scouts
11 515 15:58 28:01 — ⚔ M@A Rush
9 447 17:27 41:16 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,150 7,165 6,565 225 28,105 30,049
11,350 8,587 2,405 1,110 23,452 31,170
6,235 6,094 1,490 225 14,044 17,035
5,780 4,250 900 1,600 12,530 13,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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