AoeStats
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Nomad

509220662Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 45m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Goths · Australia
376
+16
🇦🇺 Wu · Australia
354
+16
🇧🇴 Mongols · Bolivia
375
-16
🇺🇸 Wu · United States
373
-16
Player eAPM Actions Feudal Castle Imperial Opening
13 600 16:57 34:47 — ⚔ Drush into Fish Boom into Scouts
12 560 21:54 35:47 — ⚔ Fish Boom into Scouts
10 436 18:44 36:04 — ⚔ Fish Boom into Drush
9 393 15:27 27:39 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,600 6,650 4,530 100 22,880 24,085
8,620 6,980 2,210 450 18,260 18,421
5,875 6,105 1,930 750 14,660 21,722
3,225 2,770 430 1,545 7,970 7,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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