AoeStats
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Lombardia

509211679Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 64m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
446
+12
🇧🇷 Persians · Brazil
437
+13
🇦🇺 Wu · Australia
367
-13
🇪🇸 Vietnamese · Spain
358
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,861 14:20 22:44 32:58 ⛏ Fast Castle
18 1,136 11:16 20:30 35:28 ⛏ Fast Castle
15 949 12:55 25:11 38:04 ⛏ Fast Castle
6 420 11:31 25:33 —

Resources

Player Food Wood Gold Stone Spent Collected
16,270 27,820 9,255 2,150 55,495 69,926
26,770 17,360 7,360 3,825 55,315 61,083
12,795 11,091 6,025 2,050 31,961 48,755
7,685 5,917 4,095 2,200 19,897 23,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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