AoeStats
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Black Forest

509203929Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 59m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
581
+7
🇺🇸 Chinese · United States
506
+10
🇦🇺 Wu · Australia
376
-9
🇪🇸 Inca · Spain
347
-8
Player eAPM Actions Feudal Castle Imperial Opening
55 3,278 16:37 22:20 38:51 ⛏ Fast Castle
20 1,204 10:56 22:28 39:12 ⛏ Fast Castle
10 609 12:44 24:46 37:12 ⛏ Fast Castle
6 384 14:11 28:35 49:11 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
28,380 33,495 17,145 5,100 84,120 117,379
29,150 19,269 14,295 1,750 64,464 76,887
11,880 7,965 7,180 2,050 29,075 42,070
12,380 9,489 4,230 2,340 28,439 33,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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