AoeStats
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Nomad

509102477Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 55m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
545
+9
🇦🇷 Franks · Argentina
438
+13
🇦🇺 Goths · Australia
387
-11
🇦🇺 Wu · Australia
381
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 998 17:53 28:52 50:16 ⚔ Fish Boom FC into Scouts
14 796 14:18 43:30 — ⚔ Drush
14 796 28:50 45:25 — ⛏ Fish Boom FC
6 348 18:44 33:35 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
15,155 13,441 5,680 3,825 38,101 43,509
11,570 7,630 3,270 100 22,570 22,077
7,825 10,018 380 105 18,328 24,385
4,975 5,749 1,525 100 12,349 14,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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