AoeStats
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Nomad

509095744Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 32m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Goths · Australia
369
+18
🇦🇺 Wu · Australia
362
+19
🇹🇷 Romans · Türkiye
435
-19
🇪🇸 Spanish · Spain
412
-18
Player eAPM Actions Feudal Castle Imperial Opening
15 494 15:25 — —
10 309 13:39 — — ⛏ Fish Boom
8 244 17:20 30:57 — ⚔ Fish Boom into Towers into Fire Galleys
6 190 16:07 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,220 3,880 1,760 100 12,960 13,052
5,785 5,251 815 585 12,436 15,805
4,270 4,036 920 225 9,451 10,862
3,175 2,150 360 475 6,160 8,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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