AoeStats
← E-d-d-i-e91G

Black Forest

509086594Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 64m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
439
+13
🇫🇷 Britons · France
437
+13
🇦🇺 Portuguese · Australia
382
-13
🇦🇺 Turks · Australia
375
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 1,041 17:01 22:29 29:08 ◆ FC into Fast Imp
14 910 14:12 25:24 43:33 ⛏ Fast Castle
14 887 14:52 28:18 45:18
10 658 13:28 27:34 39:33 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,135 28,006 20,415 3,800 77,356 98,063
19,005 20,939 15,865 3,715 59,524 73,809
17,075 14,743 12,845 1,890 46,553 51,209
17,420 11,655 12,980 2,100 44,155 48,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.