AoeStats
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MegaRandom

509079350Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 51m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
512
+11
🇩🇪 Franks · Germany
498
+11
🇦🇺 Khmer · Australia
393
-11
🇦🇺 Wu · Australia
386
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 1,013 11:08 23:48 44:06 ⚔ Drush into Scouts
16 829 11:03 21:00 38:28 ⚔ Scouts into Archers
15 787 9:03 30:15 — ⚔ Scout Rush
11 549 14:15 27:24 43:16 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
18,290 18,380 19,320 1,600 57,590 61,232
14,485 9,870 8,195 2,695 35,245 42,527
10,350 6,668 5,405 750 23,173 25,869
8,830 6,895 3,650 130 19,505 19,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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